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本帖最后由 Alam560 于 2025-12-10 16:44 编辑
Path of Exile 2’s 0.4.0 stream has wrapped and we finally know when we can jump in again: December 12th on PC and consoles, right in time to start planning builds and farming PoE 2 Currency before the meta settles. The new Fate of the Vaal league means a full economy reset and a clean slate for everyone, but most players are really eyeing the Druid. It is built as a true hybrid caster-melee class, with two Ascendancies – Shaman and Oracle – that lean into Intelligence scaling instead of the usual brute-force stats. From the way the devs showed it, this is not just a reskinned melee archetype; it looks like a class that wants you constantly swapping roles mid-fight.
Shapeshifting That Actually Flows
Old-school shapeshifting in ARPGs often feels clunky. You press a button, wait for a big animation, then you are locked in that form until the cooldown lets you swap back. The Druid in PoE 2 does not play like that at all. You equip Animal Talismans as your weapon type, and each one gives a basic attack tied to a specific form – Bear, Wolf or Wyvern. Hit that attack, you instantly morph. No extra key, no awkward delay. You can drop a couple of human-form spells like Entangling Vines or Geysers, then flip into a beast and keep swinging while those spells keep ticking away. After a few seconds of footage you can see the intent: you are meant to weave between forms, not sit in one shape and pretend it is just another melee build.
Bear And Wolf: Rage Or Speed
If you are the type who likes to stand in the middle of a pack and just take hits, Bear form is probably where you start. It runs on a Rage mechanic that builds while you are in the thick of it, then cashes out on big moves. Rampage sends you charging through enemies, stomping the ground as you go, while Ferocious Roar strips armour and acts as a socket for Warcry gems, so it is easy to plug in different support skills and tweak your setup. There is also Walking Calamity, a huge firestorm that follows your bear around, turning you into this slow-moving disaster zone. Wolf form plays the opposite way. It is all about Cold damage and movement, sprinting on all fours between packs, jumping in with Pounce, then zipping away again. Pounce marks targets, and when they die that mark can spawn wolf minions. Because the mark itself takes gems, you can change how those deaths play out – more wolves, more damage, more utility, whatever you want to lean into.
Wyvern: The Technical Option
Wyvern form is not as straightforward, and that is going to appeal to players who like a bit of juggling. The form mixes mid‑range breath attacks with up‑close claw swipes, and the key hook is corpse consumption. You devour corpses to gain Power Charges, which then supercharge your wings, giving more damage and reach on your attacks. It is not just about the form itself though. One of the better interactions they showed had Rolling Magma in human form triggering Volcano for extra bursts, while the Wyvern kept applying pressure with its breath. You are constantly flipping between throwing out spells, eating the corpses those spells create, and then cashing in that power with your wings. It is busier than the Bear or Wolf loop, but it looks like it will reward players who enjoy planning a sequence rather than spamming one button.
Human Form Utility And League Context
Human form is not just a waiting room between shapeshifts either, and you notice that pretty fast. Thunderstorm can make enemies “wet,” softening them up so it is easier to shock or freeze them with your other skills, while Flame‑breath lets you hover and roast enemies as you drift over the fight, which opens up some fun positioning plays. You get this feeling that the real strength of the Druid will come from how confidently you swap between human, Bear, Wolf and Wyvern, instead of treating any of them as a permanent stance. With Fate of the Vaal launching alongside the class, a fresh ladder and a reset market, there is a good chance the early weeks will be full of people testing how far they can push this hybrid design – whether that is stacking spell damage first, leaning into Rage or Power Charges, or just rushing out ahead of everyone else to farm gear and u4gm poe while the meta is still wide open.
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