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本帖最后由 Alam560 于 2025-12-10 16:43 编辑
Now that the 2.5.0 PTR is finished, we have a much clearer idea of what Season 11 is going to feel like, especially with The Tower taking over from The Pits as the main endgame grind and giving us proper leaderboards to track performance with different classes and Diablo 4 Items setups in real runs. The data is still PTR-only, so numbers might shift, but the current ladder tells a pretty raw story about who is cruising up the floors and who keeps slamming into a wall long before the top.
Rogue And Sorcerer On The Back Foot
You notice the problems with Rogue straight away. Once Blizzard fixed the silly interaction between Dance of Knives and Death’s Pavane, the class just fell off. The best clear anyone pulled off was Floor 94 with a fairly standard Death Trap build. It feels like players are being pushed back into older trap gameplay, while the newer Heartseeker ideas have not really landed yet. If a better core ranged setup turns up before launch, it will probably come from Heartseeker, but right now it is more theory than reality. Sorcerer is not in great shape either. They reached Floor 103, but losing the infinite Teleport Enchantment stripped away a lot of mobility, and without last season’s Chaos Perks their damage looks more reasonable than explosive. The new Orsivane helm giving free defensive enchantments is cute, and Lightning Spear spam still carries them, yet you can feel that this is a weaker, slower Sorc than the one people got used to.
Necromancer Finds New Toys
Necromancer also capped out at Floor 103, but the clears came in faster, which nudged them ahead on the Tower ladder. The old Blood Wave cheese is gone, so a lot of players slid back into Shadowblight as the “safe” option for pushing. The more interesting stuff is happening around the Golem though. The new Gravebloom unique turns that single chunky Golem into three smaller ones that attack twice as fast, and the whole build suddenly feels more active. You are not just hiding behind a wall of minions; you are timing pulls, lining up packs, and letting those little Golems chew through everything while you keep debuffs rolling. It is not the flashiest build in the game, but it looks like one of the more promising Necro paths for early Season 11.
Druid Snapshot Tricks
Druid climbs a bit higher, with Cataclysm pushing up to Floor 105, and the key word here is “snapshotting”. If you have played much ARPG endgame, you know the drill: stack as many buffs as you can, drop Cataclysm while everything is juiced, then ride that frozen-in-time power level while the game still thinks you are fully buffed. The reworked Melted Heart of Selig is the real engine here. Because it scales resources off your stats and Druid gets a lot of damage from spending Spirit, you end up with this loop where you build insane stats, lock them in with Cataclysm, then burn through packs before those numbers fall back to normal. It is not the cleanest or most elegant style, but it is very on-brand for late-game Druid tech.
Spiritborn Speed And Barbarian Overkill
Spiritborn slides into second with an Evade Eagle build that reached Floor 109 and honestly looks more like a farming setup that accidentally became a pushing monster. The Aspect of Unyielding Hits turning armor into weapon damage lines up perfectly with Spiritborn’s ability to stack armor sky-high, so every dodge, dash and swing hits much harder than you would expect from a “speed” build. Then there is Barbarian, way out in front on Floor 124 and looking kind of ridiculous. Four weapon slots mean stat sticks everywhere, which makes Melted Heart of Selig scale their resource bar far beyond what other classes can reach. Add Hammer of the Ancients, which deals more damage the more resource you are holding, and you get these near one-shot hits that do not look healthy for long-term balance. If you plan on chasing Tower ranks early in Season 11, Barb with a well-rolled resource setup and the right D4 items cheap is probably the strongest bet before any last-minute tuning hits.
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