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Arc Raiders Silencer I Guide: How Weapon Noise Reduction Really Works

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发表于 2026-1-3 14:41:26 | 显示全部楼层 |阅读模式
Silencer I is an uncommon muzzle modification in Arc Raiders that reduces the noise your weapon makes when firing. In general, it’s one of the first suppressor-type mods most players encounter, and it’s often used to slightly lower detection risk rather than fully hide your presence.
Silencer I does not make your weapon silent. Instead, it reduces firing noise by about 20%, which can make a real difference in certain situations, especially against AI enemies and during cautious scavenging runs.
Most players think of Silencer I as a utility mod rather than a combat upgrade. It doesn’t increase damage, accuracy, or recoil control. Its only function is noise reduction.

How Does Weapon Noise Work in Practice?
In Arc Raiders, noise is one of the main ways enemies react to you. When you fire a weapon, nearby ARC units and sometimes other players can detect the sound, even if they don’t have a direct line of sight.
In practice:
  • Louder weapons draw attention faster.
  • Repeated shots increase the chance of enemies converging on your position.
  • AI enemies usually react more strongly to sound than to visual movement at long range.

With Silencer I equipped, most players notice that enemies take slightly longer to react, especially when firing short bursts or single shots. You usually won’t see a difference if you’re spraying continuously or fighting large groups.

Does Silencer I Help Against Other Players?
Against other players, Silencer I has limited impact.
Most experienced players rely more on visual cues, map knowledge, and movement patterns than sound alone. While reduced noise can delay detection slightly, it usually won’t stop another player from finding you if they’re already nearby or actively hunting.
In general:
  • It helps more in PvE-focused runs.
  • It’s less effective in crowded areas.
  • It doesn’t replace good positioning or timing.

Most players treat Silencer I as a small advantage, not a stealth guarantee.

Which Weapons Can Use Silencer I?
Silencer I is compatible with a wide range of weapons, including:
  • Ferro
  • Kettle
  • Rattler
  • Stitcher
  • Anvil
  • Arpeggio
  • Burletta
  • Osprey
  • Renegade
  • Torrente
  • Venator
  • Bettina
  • Bobcat
  • Tempest

Because of this broad compatibility, Silencer I is often used early on when players don’t have many mod options. It’s especially common on mid-range rifles and SMGs that benefit from controlled firing.
Most players avoid putting it on high-rate-of-fire weapons unless they’re deliberately playing slow and careful.

Is Silencer I Worth Using?
Whether Silencer I is worth using depends on how you play.
It’s usually worth considering if:
  • You prefer slow, methodical scavenging.
  • You fight AI enemies one group at a time.
  • You want to avoid drawing extra attention early in a run.

It’s usually not worth prioritizing if:
  • You play aggressively.
  • You expect frequent PvP encounters.
  • You already rely on speed and mobility instead of stealth.

In general, Silencer I is a “nice to have” mod, not a must-have. Most players replace it later with stronger mods or different muzzle options once they have better blueprints.

How Do You Get Silencer I?
Silencer I is blueprint locked, which means you must unlock the blueprint before crafting it.
There are three main ways players interact with this item:
  • Finding it during scavenging
  • Crafting it once the blueprint is unlocked
  • Buying it from Tian Wen, if available

Most players get their first Silencer I either from scavenging runs or after unlocking Gunsmith 2 and crafting it themselves.

What Are the Crafting Requirements?
To craft one Silencer I, you need:
  • 2× Mechanical Components
  • 4× Wires
  • Gunsmith level 2
  • Silencer I Blueprint

The materials are fairly common, which makes Silencer I accessible early on. Most players can afford to craft a few without heavily impacting their resource reserves.
The weight is 0.25, which is low enough that it rarely affects loadout decisions.

Can You Recycle or Salvage Silencer I?
Yes, Silencer I can be recycled or salvaged, and many players do this once they outgrow it.
Recycling usually gives:
  • 1× Mechanical Components
  • 1× Wires

Salvaging may return:
  • 1× Mechanical Components

In practice, recycling Silencer I is a decent way to recover basic materials. Most players don’t hoard it long-term once better mods become available.

How Do Most Players Actually Use Silencer I?
Based on common behavior:
  • Most players use it early or mid-game.
  • It’s often equipped temporarily during solo runs.
  • It’s removed once louder but stronger builds become viable.

Usually, players pair Silencer I with cautious movement, limited firing, and disengagement strategies. If you’re shooting constantly, the noise reduction doesn’t matter much.
In general, Silencer I works best when your playstyle already favors restraint.

Common Misunderstandings About Silencer I
A few things newer players often assume:
  • It does not make weapons silent.
  • It does not reduce recoil or spread.
  • It does not hide muzzle flash.
  • It does not prevent detection entirely.

Understanding these limits helps avoid disappointment. Silencer I does exactly what it says: it slightly reduces noise, nothing more.

Final Thoughts on Silencer I
Silencer I is a simple, functional modification in Arc Raiders. It offers a small but reliable benefit for players who care about noise management and controlled engagements.
Most players see it as a stepping stone rather than a long-term solution. It teaches good habits—like firing selectively and paying attention to enemy reactions—but it won’t carry you through high-risk encounters on its own.
Cheap Arc Raiders coins are easy to get on U4N: https://www.u4n.com/arc-raiders/coins

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